Dragster
Episode 1 • Dec 27, 2000
Two teams compete to fabricate unlikely machines from castoff parts found in a junkyard.
126 episodes total
Status
Ended
First Aired
2000
Rating
9.7/10
3 votes • HD
Episodes
Episode 1 • Dec 27, 2000
Episode 2 • Sep 13, 1998
Challenge to attack a "castle" with turnips. Contestants Team Yellow Team captain Richard Strawberry Keli Monroe Dave Price Expert Don Mansfield Team Orange Team captain Anne Saunders Richard Munson Shen Chiu Expert Paul Harrington
Episode 3 • Jan 10, 2001
Challenge to build vehicles to compete in a power tug of war. Contestants Team Yellow Team captain Richard Strawberry Keli Monroe Dave Price Expert John Kilgour Team Orange Team captain Anne Saunders Richard Munson Shen Chiu Expert Mark Pacey
Episode 4 • Sep 27, 1998
Challenge to build a diving apparatus to retrieve an underwater treasure. Contestants Team Yellow Team captain Richard Strawberry Keli Monroe Dave Price Expert Russel Mitchell Team Orange Team captain Anne Saunders Richard Munson Shen Chiu Expert Harvey Porrett
Episode 5 • Oct 04, 1998
Challenge to build a powerboat to save their team mates one by one that are stranded on an island. Contestants Team Yellow Team captain Richard Strawberry Keli Monroe Dave Price Expert Lawrence Newing Team Orange Team captain Anne Saunders Richard Munson Shen Chiu Expert Richard Yemm
Episode 6 • Oct 11, 1998
Challenge to build an offroad vehicle to race a relay race around a offroad course. Contestants Team Yellow Team captain Richard Strawberry Keli Monroe Dave Price Expert Paul Zuckowskyj Team Orange Team captain Anne Saunders Richard Munson Shen Chiu Expert Mark Muench
Episode 1 • Sep 05, 1999
Challenge to build a non powered glider. The winner the one who stays aloft longest Contestants Team Yellow: The Brainy Bunch Team captain Dr. Chess Micheal David Expert Dr. Billy Brooks Team Orange: In A Spin Team captain Rob Trevor Darren Expert Darren Arkright
Episode 2 • Sep 12, 1999
Challenge to build a cannon that can hit the target the most accurately. Contestants Team Purple Brothers in Arms Team captain Richard "Dick" Strawberry David Strawberry Bobby Strawberry Expert Dr. Derek Ulsop Team Red The Chemical Brothers Team captain Paul Westlake Paul Huff Rob Flint Expert David Rayner
Episode 3 • Sep 19, 1999
Challenge to build a vehicle that can race from a start on land to across a lake to end the race with a stretch on land to the finish. Contestants Team Turquoise The Navy Blues Team captain Mark Tammer Doug Richardson Samantha Donaly Expert Johnathon Steadling Team Pink The Bodgers Team captain Babs Munson Bowser Munson Learch Expert Mark Eason
Episode 4 • Sep 26, 1999
Challenge to build a vehicle that is wind powered and can carry all four team members. Contestants Team Orange The Megalomaniacs Team captain Nosher Kevin Dax Expert Jacquie Michtell Team Blue The Driller Thrillers Team captain Kevin Vince Darren Expert Sid Holder
Episode 5 • Oct 03, 1999
Challenge to build a vehicle that can carry one member at a time in a relay contest to see who can achieve the greatest distance with one cup of fuel. The winner got a amazing 178 mpg. Contestants Team Pink The Dodgers Team captain Babs Munson Bowser Munson Learch Expert Steve Tripere Team Green: In A Spin Team captain Rob Trevor Darren Expert Josh Darling
Episode 6 • Oct 10, 1999
Challenge to find a way to lift a mini from a stand under water and then get it to a designated spot onshore. Contestants Team Red The Chemical Brothers Team captain Paul Westlake Paul Huff Rob Flint Expert Richard Bradshaw Team Orange The Megalomaniacs Team captain Nosher Kevin Dax Expert Nick Bunton
Episode 1 • Sep 17, 2000
Each team has to build a self-mobile machine that has to be able to destroy walls. Then, the machines will be tested in a competition which consists in demolishing 3 walls of a factory. Contestants:'Beach Boys' vs. 'Chaos Crew'.
Episode 2 • Sep 24, 2000
Each team has to build a radio controlled glider that should drop a 'paint bomb' in a target located near the junkyard. Contestants:'Mothers of Invention' vs. 'Three Revs a Minute'
Episode 3 • Oct 01, 2000
Challenge to build a 2 man submarine the can navigate an under water obstacle course the fastest. Contestants Team Yellow: The Dipsticks Team captain Mike Richard Ian Expert Hugh Williams Team Red: The NERDS Team captain Crash Neo Jeff Expert Duncan Macroft
Episode 4 • Oct 08, 2000
Challenge to build a wind powered machine that can grind the most coffee.
Episode 5 • Oct 15, 2000
Challenge to build a machine that can launch a rugby ball and hit a target. It must be powered by human power only. Contestants Team Blue: The Filth Team captain Bowser Bruiser Nic Expert Mike Preton Team Green: Beach Boys Team captain Chris Danny Jamie Expert Stuard Harris
Episode 6 • Oct 22, 2000
Challenge to build a Machine able to carry all team members thats able to drive to a river span the torrent then load up the bridge drive to get a flag and repeat to get back the start. Contestants Team Blue: Brothers in Arms Team captain Richard "Dick" Strawberry David Strawberry Bobby Strawberry Expert Stg. Richard Little Team Turquoise: Mothers of Invention Team Captain Diana Will Matt Expert David Few
Episode 1 • Jan 03, 2001
Challenge to build a dragster with at least 3 wheels. The one that goes the fastest in the quarter mile wins. Contestants Team Red: The Chicago Fire Team captain Mike Joe Mike Expert Rob Hamilton Team Yellow: The Texas Scrap Daddies Team captain Ken Mark Sean Expert Dan Labinsky
Episode 2 • Sep 04, 2002
Challenge to build a machine chunk a pumpkin the most accurately to hit a target. They must use human power only. Contestants Team Blue: The Young Guns Team captain Stan Brighton Jeus Beltran Brian Michem Expert Ron Toms Team Orange: Three Rusty Juveniles Team captain Jay Ray Tom Expert Waddy Thompson
Episode 3 • Sep 18, 2002
Challenge to build a machine to carry each member on one lap around a off road course that has bumps, jumps, and water. Contestants Team Orange: Damage Team captain Ristow John Kalbot Expert James Aduskevich Team Green: The Long Brothers Team captain Brian Long Terry Long Gary Long Expert Mike Ferguson
Episode 4 • Sep 25, 2002
Challenge to build a machine that can race to an island to save all their team mates one at a time. Contestants Team Blue: Art Attacks Team captain Ken June Wayne Expert Justin Manley Team Purple: The Metal Medics Team captain Dr. Bill Alex Bob Expert Larry DeCamm
Episode 5 • Oct 02, 2002
Challenge to build to open locked treasure boxes 20 feet underwater. They have to send down an aquanaut in a diver suit and pump air to his helmet. Contestants Team Green: Art Attacks Team captain Ken June Wayne Expert Greg Brian Team Blue: The Young Guns Team captain Stan Brighton Jeus Beltran Brian Michem Expert Bob Kirby
Episode 6 • Oct 09, 2002
Challenge to build a hovercraft that is the fastest in a relay race. Each member must take a turn driving the hovercraft around the course. Each team choose a differeny way to build. One goes for heavy using two engines the other team goes for light weight using only one engine. Contestants Team Yellow: The Texas Scrap Daddies Team captain Ken Mark Sean Expert Terry Chapman Team Green: The Long Brothers Team captain Brian Long Terry Long Gary Long Expert Bob Wind
Episode 1 • Sep 12, 2001
Challenge to build a vehicle that can jump crushed cars, race down a dirt straight away, but can still be agile enough to handle tight turns. Contestants Team Blue The Law Dawgs Team captain Tom Dave Mike, Expert John Seasock Team Orange Ghost Mountain Riders Team captain Scotty Clark Johnson, Expert Roy Hooser
Episode 2 • Sep 19, 2001
The Challenge is to build a vehicle that not only must carry all members to a gap, but then span the gap without leaving any parts behind, retrieve a flag, and go back to where they started in a head-to-head race.
Episode 3 • Mar 26, 2003
Challenge to build the most accurate and destructive cannon. The objective to break the most concrete bricks in the opponent's wall. They both get three shots both teams thinking the 1st being pretty much a throw away shot to sight in the sights Contestants Team Green The Hicks Family Team captain Sam Anna Jakey Expert Bruce Paulson Team Yellow Washburn Boys Team captain Ray Shane Jon Expert Bernie Paulson
Episode 4 • Apr 02, 2003
Challenge for each team to build a raft that can carry two team members out of scrap. Then race the rafts up and down a white water course trying to avoiding rocks and not capsize. The team that completes the course in fastest time wins and advances to the next round. They have 3 laps to get the fastest time. Contestants Team Red The Dukes of Spook Team captain Dave Smith Laura Frenchy Expert Chuck Ratley Team Blue Nasa's Rocket Men Team captain Mike Jim Tom Expert Doug Riddle
Episode 5 • Apr 09, 2003
Challenge to build a glider that can stay aloft for the longest time. The course is a large hill. One team goes for a traditional design the other goes more radical. Contestants Team Red Miami Gearheads Team captain Milton Frank Anthony Expert Chuck Slusarczyk Team Green The Hicks Family Team captain Sam Jakey Anne Expert Barnaby Wainfan
Episode 6 • Apr 16, 2003
Challenge to build to a torpedo that can maneuver around obstacles in the water to reach the enemy ship and hit a target to register a kill. The best of five head-to-head rounds wins. Contestants Team Dark Blue Nasa's Rocketmen Team captain Mike, Tom, Jim, Expert Joe Curren Team Light Blue The Law Dawgs Team captain Tom, Mike, Dave, Expert Greg Bryant
Episode 1 • Dec 05, 2001
Teams compete to build giant eggshooters.
Episode 2 • Dec 12, 2001
Teams build monster trucks capable of running over moguls and crushing a line of cars.
Episode 3 • Dec 19, 2001
Two teams build reusable torpedos.
Episode 4 • Dec 26, 2001
Teams work to build a four-man garbage-collecting machine.
Episode 5 • Jan 02, 2002
Challenge to build a boat that carries 2 team members and that can go up and down fast flowing rapids. Each team get 3 goes to get the fastest time. Contestants Team Dark Blue The X-tinguishers Team captain Westy, Fergy, Morley, Expert Alan Pickard Team Green The Body Snatchers Team captain Tim, Garry, Debbie, Expert Colin Poole
Episode 6 • Jan 09, 2002
Challenge to build a snowmobile from scrap that can go the fastest around a 300 meter oval course that contains a slalom and a hill. The have 10 a maximum 10 of minutes and can restart 3 times. Contestants Team Blue The McCarknow Clan Team captain Stephen, Colin, David, Expert David Patterson Team Purple The Elli-vators Team captain Ellis, Rodger, Salih, Expert Micke Nordstrom
Episode 1 • Jun 05, 2002
In this episode, each team has to build a drilling machine. Then, the vehicles will be tested in a competition which consists in digging a hole big enough through 3 concrete walls to get all the team and the machine in it. Contestants: "Turbines" vs. "Bold Three"
Episode 2 • Jun 05, 2002
Challenge : build a hill-climbing car capable of carrying a team member as far as possible up a 400 ft., 40 degree gradient hill. Each team gets 3 attempts at conquering the steep gradient. Contestants Team Yellow : The Pit Crew Team captain Frank, Scott, Tim, Expert Chris Adamson Team Blue : The Jet Jocks Team captain Ron, Dave, Gifford, Expert Randy Ellis
Episode 3 • Jun 12, 2002
Challenge : build a land-racing yacht. Contestants Team Green : The Quantum Mechanics Team captain Leila Hasan, Danielle Smith, Kimberly Hamad-Schifferli, Expert Nord Embroden Team Red : The Geeks Team captain Thomas Massie, Rhett Creighton, Rony 'Koobs' Kubat, Expert Dennis Bassano
Episode 4 • Jun 12, 2002
In this episode, each team has to build a machine that's able to pick up the garbage from the streets. Then, the machines will be tested in a competition which consists of picking up the garbage off the street. The team that collects more garbage (by weight) wins. Contestants 'Sewer Rats' vs. 'Trash Can Heroes'
Episode 5 • Jun 19, 2002
In this semi-final competition, the teams have to build hydrofoils in a straight-up time trial. Teams: Sewer Rats vs. Turbines
Episode 6 • Jun 19, 2002
In this episode, each team has to build a boat which has to be able to extinguish small fires. Then, the vehicles will be tested in a competition which consists in extinguishing a fire from a house across a lake. Contestants: "Pit Crew" vs. "Geeks".
Episode 1 • Aug 18, 2002
In this episode, each team has to build a light weighted vehicle which has to be able to participate in a race through a 3-lap mud course. Contestants:'Model Ts' vs. 'Detroit Muscle'
Episode 2 • Sep 04, 2002
In this episode, each family team has to build a powerful boat which has to be able to hit another boat and withstand it. Then, the vehicles will be tested in a competition that consists in pushing the enemy boat out of a "battle circle". Contestants "Kentucky Fried Family" vs. "Morterheads"
Episode 3 • Sep 18, 2002
Teams from two New York City boroughs build paintball-firing tanks to out-gun each other.
Episode 4 • Sep 25, 2002
Each team has to build a 'Collapsible Car'. The car should fit in 4 small valises. Then, they will test the cars in a race, but both cars experienced technical problems...
Episode 5 • Oct 02, 2002
Each team has to build a submarine that has to be controlled by a man inside of it. Then, the submarines will be tested in 3 races. The team that wins 2 races advances to the next round. Contestants 'Custom Cruisers' vs. 'Model Ts'
Episode 6 • Oct 09, 2002
In this episode, each team has to build a "Railroad Racer", a vehicle which is able to race through the train rails. Then, the vehicles will be tested in a competition which consists in dropping a load in a section of tracks before reaching a barrier. Contestants: "Kentucky Fried Family" vs. "Brooklyn Benders"
Episode 1 • Oct 23, 2002
Episode 2 • Oct 30, 2002
Episode 3 • Nov 06, 2002
Episode 4 • Nov 13, 2002
Episode 5 • Nov 20, 2002
Episode 6 • Nov 27, 2002
Episode 1 • Mar 19, 2003
In this episode, each team has to build a "Dune Buggie" which has to be able to withstand the hard conditions of the desert. Then, the vehicles will be taken to the desert to test them in a competition. Contestants 'Junkyard Hogs' vs. 'Superchargers'
Episode 2 • Mar 26, 2003
The ultimate way to deal with traffic jams would be to push the offending cars out of the way and go through. Well, for the High Flyers and Big Shots, that dream is about to come true. The will be building a machine that will power it's way through a gauntlet of cars. A bunch of cars have been strewn down a track. The team that has the fastest total time after 3 runs (and a different driver each time) through the cars will advance. However, if they go outside of the yellow boundaries on the sides of the track, they incur a ten second penalty. So it isn't just speed...it's precision as well. For the High Flyers, it's all about the traction. Using a monsterous truck for a base, they will add a second axle to the rear and wrap the two tires with tank treads. Combine a big engine and those massive footprints and put a big plow on the front and you have a bulldozer...in essence. However, adding a second axel isn't exactly a walk in the park. Neither will finding a big, reliable engine? This machine will have to be just plain tough! The Big Shots are going for power. A big truck chassis and a big engine will give them lots of power and strength to withstand any major collisions. However, their plow is going to resemble a cow catcher (like you used to see on old time locomotives). The trick is that they will put their blade at the rear and drive in reverse. This will protect the engine and give them some low-range power. Again, finding a good engine might be the problem.
Episode 3 • Apr 02, 2003
It will be a hot time in the junkyard this episode as the Auto Amigos take on the Dirty Drivers in a fast and furious challenge to build a trike powered by a jet-engine. The race will consist of three trips down a one-eighth mile track...one at a time. The team that records the fastest time in any of their three trips will advance to the semi-finals. The Dirty Drivers are building a true jet engine on a lightweight frame. A propane tank will provide the gas and a spark plug will act as the ignition source. The key ingredient will be a turbo-charger from a truck. The turbo charger has two fans that turn in opposite directions. One fan will suck the propane into a combustion tank while the other will suck the heated air out and through a nozzle. If there's time, they also want to build an afterburner which should increase their speed. An afterburner ignites any remaining gasses in the chamber for added thrust. Time is NOT on their side. The Auto Amigos, on the other hand, are going for a thermo-jet engine. A car engine will be attached to a large fan. The fan will suck air into a large tube which will be funneled out the back. Around the back side of the fan are a series of nozzles which will spray a mist of gasoline into the tube. A spark plug will ignite the propane causing a jet of hot air (and flames) to shoot out the back. This is going to be heavy so a big, beefy, sturdy frame will be necessary. The weight might slow them down and cost valuable seconds.
Episode 4 • Apr 09, 2003
In this episode, each team has to build a sled-puller tractor which has to be under 2000 lbs. Then, the tractors will be tested in a competition which consists in pulling a medium-sized sled through a simple course. The team that pulls the sled further wins. Contestants "Jet Doctors" vs. "Missile Masters"
Episode 5 • Apr 16, 2003
In this episode, each team has to build a machine which has to be able to launch heavy objects. It doesn't matter if they build a catapult, a giant robot, etc... Then, the machines will be tested in a competition which consists in launching a 150 lb washing machine as far as possible without destroying it until it crashes into the floor. Contestants "High Flyers" vs. "Superchargers"
Episode 6 • Apr 23, 2003
In this episode, each team has to build an amphibious vehicle which has to resist sea water. Then, the buggies will be tested in a competition which consists in "saving" a mannequin from an island - passing through the beach and the sea - in the less time possible. Contestants "Jet Doctors" vs. "Auto Amigos"
Episode 1 • TBA
Under the new junkyard rules, captain from each team recruit members at the start of each match. After a wheel cover toss to decide who to pick first, each team captain choose a member out of a lot, starting with 6 people. Red team is led by Crash, while blue team is lead by Bowser. Team members: Captain Bowser (blue), 6-foot-5-inch, ex-rugby playing motorcycle cop who is also a Harley-Davidson motorcyle club president and welder extraordinaire Doctor Crash (red), an alumnus of RPI, earned a Ph.D., is a computer programmer, and holds 20 patents Dickie, the loud-mouth redneck auto mechanic ""Iron"" Mike, the lone-wolf cop Kurt, the reclusive scientific genius Rosanna, the hot-tempered welder Carlos, the wise-ass engineer Gabriel, the world-class welder with an inverted-mullet The goal of this episode is to build a snowmobile to drive upwards on a snow-covered mountain to pick up a load of logs, then take a return trip downwards. The machine that carries the most logs b
Episode 2 • TBA
Each team builds a ship to rescue the team captain, then sink the ship in the middle of water, then race back to the starting point to win. Team members Lin Dog, a hard-core fabricator Gus, a race car mechanic Mad Man (red), an off-the-wall welder Sparky, a body man Heckle and Jeckle, the twin aircraft mechanics During the race, Red team rescued the captain first, but it took longer time to sink the floating ship. Blue team won in a close race by ringing the bell first.
Episode 3 • TBA
These two captains have ten hours to build rock crawlers capable of climbing and racing across a desert mountain course strewn with killer boulders and treacherous sand traps. Each team has three chances. Whoever can go the distance in the fastest time will be the winner. Team members Gus, a perfectionist fabricator who builds and races racecars Pat, an elite U.S. Army diver who fabricates and salvages underwater Sparky, a major demolition man Chopper Rat, a bad-ass bike builder Dicky, a certified — and certifiable — auto mechanic Shane, a visionary industrial designer with an endless supply of creative ideas
Episode 4 • TBA
Both teams have ten hours to build combines, or in this case, combat harvesters. The machine that cuts the most crop in a pristine oat field will be crowned the combine king. Blue team built a delivery truck to have chopper mounted in front of the truck, connected to the back of the vehicle with a duct going through the windscreen. Red team mounted lawnmowers at the rear of a van, with a driver on top of the van to control the height of the lawnmowers.
Episode 5 • TBA
Each team spent 10 hours to build a giant crane capable of lifting heavy car parts of up to 500 pounds, located at the bottom of a cliff. In addition, they also have to lift bowling balls at the bottom of the cliff. Team members Hackett, eccentric metal sculptor Rich, body building car customizer Shane, the enthusiastic knucklehead Pat, order-taking Army diver Mr. Miller, high school shop teacher and task master Chopper Girl, the all around bad ass babe
Episode 6 • TBA
Both teams have just ten hours to build vehicles and devices to navigate their way through a mind-bending junk maze located somewhere within Mojave desert. But here's the catch: they won't be able to see a thing! Each team will have three attempts to feel their way blindfolded to victory. Whoever makes it the furthest, or completes it quickest, will win. Team members Rich, the Californian godfather of custom cars Kurt, a computer genius with a list of inventions as long as his beard Rosanna, a hot-tempered junk artist from San Francisco Johnny, a tough-as-nails New Yorker and master fabricator Mike, a machine-minded cop who has his own problems with authority Sig, a theatrical set builder who loves tools but hates taking the back seat During the race, nobody was able to get exactly to the goal, but Red team won by finishing the race with team's own vehicle being closest to the goal.
Episode 1 • TBA
In the first match of the UK tournament, members from Royal Air Force (The Squadron) and Royal Navy (Destroyers) built a wheelie car and race it along the legendary Santa Pod race track. In race day, both teams drove their vehicles in stright and curved tracks. Destroyers won. Team - members The Squadron Destroyers
Episode 2 • TBA
A team of police officers (Cops and Bodgers) and a trio of techies (Men in White) built remotely-controlled machine that can cut through electrified fencing, tackle deadly toxic waste, and dispose of dangerous bombs set to explode at the slightest knock. Team - Members Cops and Bodgers Men in White In challenge day, each team won one of the fence-cutting and toxic waste dumping events. In the bomb disposal event, Cops and Bodgers was able to safely disarm the last bomb, but Men in White failed in all 3 attempts.
Episode 3 • TBA
A chunky team of student farmers (Muckspreaders) and a troop of Essex scout leaders (Ging Gang Goolies) built vehicles that can all four team members, and can be packed into 4 suitcases. To further complicate matters, they have to drive downhill, pack up the vehicle and carry the suitcase across treacherous terrain (including crawling through a tent tunnel), then reassemble the vehicle and racing to the finish line. Team - members Muckspreaders Ging Gang Goolies In race day, Muckspreaders led in first two part of the race. In the final part of the race, Muckspreaders team used foot to help accelerate the vehicle and was disqualified.
Episode 4 • TBA
A trio of slick-backed 1950s-style rockers from Sheffield (Rockin' Rabble) and a team of barmy bus mechanics from Bucks (Double Deckers) built amphibious motorcycles. Team - Members Rockin' Rabble Double Deckers
Episode 5 • TBA
A team of Surrey estate agents (Hot Property) and a trio of jet engine fanatics from Northamptonshire (Jet Pack) built the fastest ice racing vehicles from a pile of scrap.
Episode 6 • TBA
An all-female team (Iron Maidens) and, a trio of medieval battle enthusiasts from Yorkshire (Jousters) built machines that shoot giant darts to a giant dart board. Iron Maidens built a spring loaded catapult-like thrower, Jousters built a crossbow made from wood. In challenge day, first attempt by both teams failed to launch darts fell short. In the second attempt, Jousters fired the dart to the board, but hit just below the centre; the dart launched by Iron Maidens failed to reach target. In the final attempt, Jousters overpulled the trigger and broke the bow. As a desperate measure, Iron Maidens tried to fire the dart by putting the spring directly behind the dart. The dart launched by Iron Maidens still fell before reaching target, even more so than previous attempt. Team - Members Iron Maidens Jousters
Episode 1 • Feb 01, 2004
In the Scrappy Races series, five teams - The Barley Pickers, The Megalomaniacs, Chaos Crew, Boat Buoys and The Green Goddesses - build road-legal vehicles capable of being adapted to take on a different challange each week. The first episode follows the teams on their initial build, leading up to the vehicles being put through the government roadworthiness examination and then a spin round the Scrappy Races test circuit.
Episode 2 • Feb 08, 2004
The teams travel to South Wales for their first proper challenge. They have eight hours on a local scrapheap to adapt their vehicles before taking them out for speed trials on the Pendine Sands, home to attempts on the World Land Speed Record since the 1920s.
Episode 3 • Feb 15, 2004
The Scrappy Races motorcade travels to Tong in Yorkshire, where the teams adapt their vehicles to take on a torturous all-terrain course.
Episode 4 • Feb 22, 2004
The final leg of the Scrappy Races tour takes the teams to the banks of Loch Lomond where they must adapt their vehicles for a race on water.
Episode 8 • TBA
Episode 1 • Aug 08, 2004
Four teams scour junkyards from California to the Vegas strip, facing huge challenges along the way. Under the new rule, each team has total of 12 hours to gather materials from a junkyard, then carry the materials to modify the team vehicle elsewhere. After each match, each team will retain its own vehicle to race in next match. In this episode, they have to modify their vehicles to go downhill from Sierra Nevada mountains and pass a giant log. Team - Members Anarchy (black) - Chopper Rat, Lin-Dog, Brandon Farm Boys (green) - Chaney, Stupe, Grandpa Fire Power (red, from Kentucky) - Fletch, Keith, Crusher Metal Maidens (pink, from San Francisco) - Flybutter, Rebecca, Kiki Final scores Anarchy: 0 (total 0), Farm Boys: 3 (total 3), Fire Power: 0 (total 0), Metal Maidens: 4 (total 4).
Episode 2 • Aug 08, 2004
In the second part of The Great Race, the contestants rebuild their vehicles to drive over desert dunes of Death Valley. Fire Power chose to cut down the vehicle and convert it into a half-tread truck; Anarchy got bigger wheels, a nitrous kit, and cut down the weight of the hearse; Metal Maidens and Farm Boys each put a Baja skidpad under the vehicle, with Farm Boys cutting down its own truck. In race day, Fire Power's tread had fallen before the match began, so the vehicle was run without treads. Anarchy won the race, followed by Farm Boys, Metal Maidens, Fire Power. Final scores Anarchy: 4 (total 4), Farm Boys: 3 (total 6), Fire Power: 0 (total 0), Metal Maidens: 2 (total 6).
Episode 3 • Aug 08, 2004
In the final challenge, the teams convert their vehicles to travel across Colorado River, but that's only the beginning. To win the race, the score leading team members must also drive the vehicle to Vegas, and cross the finish line at the Flamingo hotel. At race day, Farm Boys passed the river first, followed by Metal Maidens and Fire Power. Anarchy's vehicle stuck at river bottom, and was forced to quit. At the second half the trip, the surviving teams retained their ranks. Final scores Anarchy: 0 points (4 total), Farm Boys: 4 points (10 total), Fire Power: 2 points (2 total), Metal Maidens: 3 points (9 total).
Episode 4 • Feb 10, 2004
Teams led by Hackett and Colonel Dick have to build assault vehicles capable of driving over several types of rough terrain and breaking down walls to rescue their captains from captivity.
Episode 5 • Feb 17, 2004
The challenge: fire bowling balls at targets 100 yards away. Hackett's team takes an early lead, but his plans are almost derailed when he loses a team member to heat stroke.
Episode 6 • Feb 03, 2004
The teams have to put out fires in a dumpster, car and pallet from 20' as fast as the can.
Episode 1 • Aug 08, 2004
Four teams scour junkyards from California to the Vegas strip, facing huge challenges along the way. Under the new rule, each team has total of 12 hours to gather materials from a junkyard, then carry the materials to modify the team vehicle elsewhere. After each match, each team will retain its own vehicle to race in next match. In this episode, they have to modify their vehicles to go downhill from Sierra Nevada mountains and pass a giant log. Team members Anarchy (black): Chopper Rat, Lin-Dog, Brandon Farm Boys (green): Chaney, Stupe, Grandpa Fire Power (red, from Kentucky): Fletch, Keith, Crusher Metal Maidens (pink, from San Francisco): Flybutter, Rebecca, Kiki Final scores Anarchy: 0 (total 0) Farm Boys: 3 (total 3) Fire Power: 0 (total 0) Metal Maidens: 4 (total 4)
Episode 2 • Aug 08, 2004
In the second part of The Great Race, the contestants rebuild their vehicles to drive over desert dunes of Death Valley. Fire Power chose to cut down the vehicle and convert it into a half-tread truck; Anarchy got bigger wheels, a nitrous kit, and cut down the weight of the hearse; Metal Maidens and Farm Boys each put a Baja skidpad under the vehicle, with Farm Boys cutting down its own truck. In race day, Fire Power's tread had fallen before the match began, so the vehicle was run without treads. Anarchy won the race, followed by Farm Boys, Metal Maidens, Fire Power. Final scores Anarchy: 4 (total 4) Farm Boys: 3 (total 6) Fire Power: 0 (total 0) Metal Maidens: 2 (total 6)
Episode 3 • Aug 08, 2004
In the final challenge, the teams convert their vehicles to travel across Colorado River, but that's only the beginning. To win the race, the score leading team members must also drive the vehicle to Vegas, and cross the finish line at the Flamingo hotel. At race day, Farm Boys passed the river first, followed by Metal Maidens and Fire Power. Anarchy's vehicle stuck at river bottom, and was forced to quit. At the second half the trip, the surviving teams retained their ranks. Final scores Anarchy: 0 points (4 total) Farm Boys: 4 points (10 total) Fire Power: 2 points (2 total) Metal Maidens: 3 points (9 total)
Recommendations
No similar TV shows found.